Blog
Too Much Feedback Kills a Design
Miller Rodriguez
Miller Rodriguez
Web DesignerAs a UX designer, I’ve learned that nothing is harder than working with a client who doesn’t have a clear leader making decisions. You can have a great product, a strong team, and a solid proposal, but if everyone on the client’s side gives feedback and no one decides, the design slowly starts to die.
It always starts the same way. You share your progress, explain your decisions, and get a few reasonable comments. But then someone on the client’s team says, “I’ll share it with others so they can give their opinion.” And that’s where the chaos begins.
Suddenly, you get feedback from the manager, the marketing team, tech, someone from sales, and even the internal designer who wasn’t involved in the project. Everyone has something to say, but no one has a complete vision of the product or the user.
Each person suggests a small change: a different color, a longer text, a button moved somewhere else. None of these comments seem harmful on their own, but together, they break the logic of the design. What was once clear, coherent, and useful becomes a collage of disconnected ideas.
The problem isn’t that the client gives feedback, that’s valuable. The problem is when there’s no one filtering and prioritizing what really matters. Without that leadership, every voice carries the same weight, and the designer gets stuck in the middle, trying to please everyone and move nowhere.
When there’s no product owner or decision-maker on the client’s side, someone who understands the strategy, the context, and the goal— the project loses direction. Decisions get diluted, timelines stretch, and the design loses meaning. It turns into a checklist of edits meant to calm egos, not a solution built for users.
Design needs someone who defines where we’re going and what problem we’re solving. Not a boss who controls every detail, but a leader who has the authority to say “this stays” and “this goes.” Without that figure, the work becomes an endless loop of feedback rounds that never close.
I’ve seen projects fall apart like this, not because of a lack of talent, but because of a lack of decisions. Teams get tired, deadlines break, and the final product ends up being something “acceptable” to everyone, but meaningful to no one.
A good client-side leader isn’t the one who gives the most feedback, but the one who gives direction. They listen to the team, understand the user, and protect the project’s focus so it doesn’t get lost in the noise. When that person exists, feedback is helpful. When it doesn’t, feedback becomes noise.
Too much feedback doesn’t improve a design, it breaks it apart. And a fragmented design loses its intention and purpose. It becomes a collection of ideas that try to please everyone but convince no one.
As a UX designer, I’ve learned that my job isn’t to say yes to everything, but to protect the coherence of the product. And that’s only possible when someone on the client’s side is doing the same.
Too much feedback kills a design, but a lack of leadership buries it.
Written by Miller Rodriguez
Miller Rodriguez
Miller crafts visually stunning and user-friendly websites. With a keen eye for design and a focus on usability, he creates engaging online experiences that align with clients' brand identities.
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