Why Do I Need a Budget for a Software Project?

Camilo Nova
CEOWe’re always coming up with new ideas. Figuring out which ones to tackle depends on what we’ve got to work with—more resources mean we can take on more ideas. But here’s the thing about innovation: when you’re making something new, you don’t really know how long it’ll take or how much detail it’ll need to be worth it.
Picture this: you run an art gallery. Your job is to show off unique, one-of-a-kind pieces for your clients. You can’t just buy finished stuff, so you’ve got to get artists to create it from scratch. You work with two types: painters and sculptors. You walk up to a painter, point at a blank canvas, and say, “I want you to create a cool painting for my gallery” The painter looks at it and thinks, “Man, I could do anything with this.” It might take a couple of hours or ten years. Then you head over to a sculptor, standing next to a huge chunk of marble, and say the same thing. Same deal—it could take as long as they want, the sky is the limit.
Take Picasso—he sketched a dog in, like, five minutes. Da Vinci spent over ten years on the Mona Lisa. Both are awesome, but the timelines? Totally different. A sculptor staring at that marble could knock out a simple head in a few weeks or spend years on some crazy detailed statue. Art’s a lot like innovation: it’s wide open unless you set some limits.

Art and innovation both need a vision and the work to pull it off. A solid vision comes with boundaries—lines that keep things clear. Setting limits for creative stuff feels weird, right? You’d think creativity needs room to run wild. But tons of art projects stay “in progress” forever because no one set any rules at the start. Laying down those boundaries upfront is key.
The easiest limits to set are time and money. Imagine you’re back with the painter, staring at that blank canvas. You say, “I need a killer painting in three months.” Boom, now there’s a deadline. The painter can start figuring out a vision that fits. Or picture telling the sculptor, “You’ve got $100,000 to turn this marble into something awesome.” That budget draws a line. The sculptor starts thinking: How many people in my team? How much detail? One figure or a whole scene? Hands, birds, clothes? Those limits help the idea take shape right from the start.
Building software is the same deal. It’s an art, and you’re working with creative people who can come up with all kinds of wild ideas. Just like with painters and sculptors, you’ve got to set clear boundaries before starting any project. A big chunk of a software project’s success comes from decisions made early—stuff like picking a vision and trimming it down with limits. Time and money are the big ones. They force you to focus, figure out what’s most important, and get everyone on the same page.
Setting those limits isn’t easy. It means saying “no” to some ideas, cutting back on the big, exciting stuff. The coolest ideas are usually the ones that let your imagination run wild, but without boundaries, they just get messy. Limits—random as they might feel—take some courage to put them in place. Someone’s got to step up and say, “This is what we’ve got to work with.”
Here’s the twist: limits actually give you freedom. Sounds counter-intuitive, but it’s true. Tell a painter to make a portrait in one color by next month, and it will happen. Give a developer a deadline and a budget, and the project will come together. Time and money aren’t just boring requirements—they’re what make creativity work in the first place.
So, why do you need a budget for a software project? Because boundaries turn big ideas into stuff you can actually finish.
Next time you start a project, think like the art gallery: set your timeline, cap your budget, and watch how those boundaries turn a vision into something real.
Written by Camilo Nova

With a deep passion for technology and a keen understanding of business, Camilo brings a fresh perspective to the intersection of technology, design, and business.